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Job Rotation Cheat Sheet

Scannable single-target & AoE rotations (plus healing perspectives) for all 21 jobs — synthesised from the actual abilities available at the selected level. Current as of Patch 7.5.

Level synced to

Tank

PLD

Paladin

Oath Gauge (Lv35): built by combat, spent on Sheltron/Holy Sheltron, Intervention and Cover (all defensive). Plays as Gladiator until the Paladin job stone at Lv30.

Single target
  • Fast Blade → Riot Blade → Royal Authority — Combo finisher; grants Atonement Ready & Divine Might
  • Atonement → Supplication → Sepulchre — Chain finisher
  • Confiteor → Blade of Faith → Blade of Truth → Blade of Valor — Grants Blade of Honor Ready
AoE (3+ targets)
  • Total Eclipse → Prominence — Restores MP; grants Divine Might
Resource spenders / key hits
  • Goring Blade (Lv54) — ~700p hit, once per Fight or Flight window
  • Holy Spirit (Lv64) — Magic nuke; spend Divine Might / Requiescat procs
  • Holy Circle (Lv72) — AoE magic; spend Divine Might / Requiescat procs
  • Blade of Honor (Lv100) — After Blade of Valor; big AoE finisher
Buffs
  • Fight or Flight (Lv2) — +25% dmg 20s; on CD; grants Goring Blade Ready
  • Imperator (Lv96) — Magic burst; grants 4 Confiteor stacks
oGCDs / utility
  • Expiacion (Lv86) — AoE oGCD; restores MP
  • Circle of Scorn (Lv50) — AoE oGCD + DoT, on CD
  • Intervene (Lv66) — Gap closer; 2 charges

Filler: Fast Blade → Riot Blade → Royal Authority combo; Shield Lob at range.

Tips & notes
  • Two-phase job at high level: the physical combo plus a magic burst phase. Bank Goring Blade, Expiacion, Circle of Scorn and the Atonement chain into the Fight or Flight window.
  • Magic phase (Lv68+): Requiescat/Imperator → Confiteor → Blade of Faith → Blade of Truth → Blade of Valor → Blade of Honor; also fire Holy Spirit/Holy Circle on Divine Might procs.
  • Atonement → Supplication → Sepulchre is granted by Royal Authority and is your single-target filler between combos.
WAR

Warrior

The Beast Gauge (0-100) is filled by combo finishers (Maim, Storm's Path/Eye, Mythril Tempest) and instantly by Infuriate, then spent in 50-gauge chunks on Fell Cleave/Inner Chaos (single target) or Decimate/Chaotic Cyclone (AoE).

Single target
  • Heavy Swing → Maim → Storm's Eye — Applies Surging Tempest (+10% dmg)
  • Heavy Swing → Maim → Storm's Path — +20 gauge, self-heal
AoE (3+ targets)
  • Overpower → Mythril Tempest — +gauge, applies Surging Tempest
Resource spenders / key hits
  • Fell Cleave (Lv54) — 50-gauge ST spender
  • Inner Chaos (Lv80) — Empowered ST spender (Nascent Chaos)
  • Decimate (Lv60) — 50-gauge AoE spender
  • Chaotic Cyclone (Lv72) — Empowered AoE spender (Nascent Chaos)
  • Primal Wrath (Lv96) — AoE; consumes Wrathful (Inner Release)
Procs (use on sight)
  • Primal Rend (Lv90) — Jump; Inner Release proc
  • Primal Ruination (Lv100) — Follows Primal Rend
Buffs
  • Inner Release (Lv70) — 3 free guaranteed crit-DH spenders
oGCDs / utility
  • Infuriate (Lv50) — +50 gauge, grants Nascent Chaos
  • Upheaval (Lv64) — ST oGCD on cooldown
  • Orogeny (Lv86) — AoE oGCD on cooldown
  • Onslaught (Lv62) — Dash, 3 charges

Filler: Heavy Swing → Maim → Storm's Eye (apply Surging Tempest) / Storm's Path; Overpower → Mythril Tempest for AoE; Tomahawk at range.

Tips & notes
  • Take the Warrior job stone at Lv.30 (from Marauder) to unlock the full kit; you play Marauder from Lv.1.
  • Keep Surging Tempest up with Storm's Eye, otherwise loop Storm's Path; for AoE Mythril Tempest maintains the buff.
  • Spend Beast Gauge on Fell Cleave / Decimate, and dump everything during Berserk / Inner Release for guaranteed crit-direct hits.
  • Infuriate refills 50 gauge (and grants Nascent Chaos for an upgraded spender); pool gauge into burst windows and weave Upheaval/Orogeny and Onslaught on cooldown.
DRK

Dark Knight

Blood Gauge (built by combo finishers/Delirium) feeds Bloodspiller/Quietus, while MP funds Edge/Flood of Shadow under the self-applied Darkside damage buff.

Single target
  • Hard Slash → Syphon Strike → Souleater — Combo finisher; +20 Blood, heals
AoE (3+ targets)
  • Unleash → Stalwart Soul — AoE finisher; +20 Blood, MP
Resource spenders / key hits
  • Flood of Shadow (Lv74) — AoE MP spender; grants Darkside
  • Edge of Shadow (Lv74) — MP spender; grants Darkside
  • Bloodspiller (Lv62) — Blood spender (50)
  • Quietus (Lv64) — AoE Blood spender (50)
  • Scarlet Delirium (Lv96) — Delirium spender; restores MP
  • Comeuppance (Lv96) — Delirium combo step; MP
  • Torcleaver (Lv96) — Delirium combo finisher; MP
  • Impalement (Lv96) — AoE Delirium spender; MP
  • Disesteem (Lv100) — Scorn AoE line; from Living Shadow
Buffs
  • Delirium (Lv68) — Free spenders; refunds MP
oGCDs / utility
  • Salted Earth (Lv52) — Ground DoT puddle
  • Abyssal Drain (Lv56) — AoE oGCD; heals self
  • Carve and Spit (Lv60) — Single-target oGCD; restores MP
  • Living Shadow (Lv80) — Summons damage-dealing clone
  • Salt and Darkness (Lv86) — Detonates Salted Earth
  • Shadowbringer (Lv90) — AoE line oGCD; 2 charges
  • Shadowstride (Lv54) — Gap-closer; 2 charges

Filler: Hard Slash → Syphon Strike → Souleater combo; Unleash → Stalwart Soul for AoE; Unmend at range.

Tips & notes
  • Keep Darkside up at all times by spending MP on Edge/Flood of Shadow; it is a flat 10% personal damage buff.
  • Spend Blood on Bloodspiller (single target) or Quietus (AoE); both are gauge spenders, not part of the basic combo.
  • Delirium turns Bloodspiller/Quietus into the free Scarlet Delirium chain and refunds MP for extra Edge of Shadow casts.
  • The Blackest Night is defensive but generates Blood/Dark Arts when its shield fully breaks, fueling extra spenders.
GNB

Gunbreaker

Powder Gauge holds Cartridges (max 3) spent on Burst Strike, Gnashing Fang, Fated Circle, and Double Down.

Single target
  • Keen Edge → Brutal Shell → Solid Barrel — Combo finisher; +1 cartridge
  • Gnashing Fang → Savage Claw → Wicked Talon — Gnashing combo finisher
AoE (3+ targets)
  • Demon Slice → Demon Slaughter — AoE combo; +1 cartridge
  • Reign of Beasts → Noble Blood → Lion Heart — Reign combo finisher
DoTs to maintain
  • Sonic Break (Lv54) — DoT 15s
  • Bow Shock (Lv62) — AoE DoT 15s
Resource spenders / key hits
  • Burst Strike (Lv30) — Spends 1 cartridge
  • Fated Circle (Lv72) — AoE; spends 1 cartridge
  • Double Down (Lv90) — AoE; spends 2 cartridges
Procs (use on sight)
  • Jugular Rip (Lv70) — Continuation after Gnashing Fang
  • Abdomen Tear (Lv70) — Continuation after Savage Claw
  • Eye Gouge (Lv70) — Continuation after Wicked Talon
  • Hypervelocity (Lv86) — Continuation after Burst Strike
  • Fated Brand (Lv96) — Continuation after Fated Circle
Buffs
  • No Mercy (Lv2) — +20% dmg 20s
oGCDs / utility
  • Blasting Zone (Lv80) — oGCD attack
  • Continuation (Lv70) — Enables follow-up procs
  • Bloodfest (Lv76) — Refills cartridges

Filler: Keen Edge -> Brutal Shell -> Solid Barrel

Tips & notes
  • Keep No Mercy on cooldown and burst all spenders inside its window.
  • Spend a Cartridge on Gnashing Fang and follow each hit with its Continuation oGCD.
  • Use Bloodfest to refill Cartridges, then dump Burst Strike / Double Down.
  • Sonic Break and Bow Shock are DoTs to apply during No Mercy.

Healer

WHM

White Mage

The Healing Gauge holds up to 3 Lilies (one gained every 20s in combat) spent on free instant Afflatus Solace (ST) or Afflatus Rapture (AoE); every 3 Lilies spent blooms a Blood Lily, consumed by the high-potency Afflatus Misery nuke.

Single target
  • Dia (Lv72) — Best single-target DoT
  • Glare III (Lv82) — Best single-target filler
AoE (3+ targets)
  • Glare IV (Lv92) — Burst nuke from Sacred Sight
  • Holy III (Lv82) — Stronger AoE nuke; stun
Resource spenders / key hits
  • Afflatus Misery (Lv74) — Big nuke; spends Blood Lily
Buffs
  • Presence of Mind (Lv30) — Faster GCDs; grants Sacred Sight
oGCDs / utility
  • Assize (Lv56) — AoE damage + party heal + MP
Healing
Tank / single target
  • Cure II (Lv30) — Strong single-target heal
  • Regen (Lv35) — Single-target HoT
  • Afflatus Solace (Lv52) — Free instant ST heal; spends Lily
  • Tetragrammaton (Lv60) — Instant ST heal; 2 charges
Emergency
  • Benediction (Lv50) — Full single-target heal
AoE / party
  • Medica III (Lv96) — Stronger AoE heal + Regen
  • Cure III (Lv40) — Targeted burst AoE heal
  • Afflatus Rapture (Lv76) — Free instant AoE heal; spends Lily
Mitigation
  • Temperance (Lv80) — Party 10% mit + heal boost
Situational (2nd bar)
  • Divine Benison (Lv66) — Single-target shield; 2 charges
  • Aquaveil (Lv86) — Single-target 15% mitigation
  • Asylum (Lv52) — Ground AoE HoT zone
  • Plenary Indulgence (Lv70) — AoE heal + Confession mit
  • Liturgy of the Bell (Lv90) — Reactive AoE heal on damage
  • Divine Caress (Lv100) — Partywide shield + HoT

Filler: Glare (the Stone line) as single-target damage filler; Holy/Holy III for AoE filler.

Tips & notes
  • DPS: keep Dia (the Aero DoT) up on the target, spam Glare as filler, and use Assize and Afflatus Misery on cooldown so you never waste a Blood Lily.
  • Spend Lilies on Afflatus Solace (single) or Afflatus Rapture (AoE) for free instant heals that also progress the Blood Lily, keeping you on Glare more.
  • Healing priority: top off with cheap oGCDs (Tetragrammaton, Divine Benison) and HoTs (Regen, Medica III) before resorting to hardcast Cure II, which costs GCD uptime.
  • Save Benediction for a near-death tank emergency; pre-shield raidwide hits with Temperance, Liturgy of the Bell, and Divine Caress. White Mage job stone unlocks at Lv30 (Conjurer before that).
  • Presence of Mind is a damage burst window (faster GCDs + Sacred Sight for Glare IV); align it with raid buffs.
SCH

Scholar

Aetherflow gives 3 stacks (refreshed every 60s) spent on damage/heal oGCDs (Energy Drain, Lustrate, Indomitability, Sacred Soil, Excogitation), while the Fairy Gauge powers the pet Eos who auto-heals with Embrace and can be transformed into Seraph for stronger heals.

Single target
  • Biolysis (Lv72) — Strongest single-target DoT
  • Broil IV (Lv82) — Strongest ST filler
AoE (3+ targets)
  • Art of War II (Lv82) — Stronger AoE filler
Resource spenders / key hits
  • Energy Drain (Lv45) — Aetherflow damage oGCD
  • Baneful Impaction (Lv92) — AoE DoT from Chain Stratagem
Buffs
  • Chain Stratagem (Lv66) — Party crit-rate buff on target
Healing
Tank / single target
  • Adloquium (Lv30) — ST heal plus shield (Galvanize)
  • Lustrate (Lv45) — Aetherflow single-target heal
Emergency
  • Excogitation (Lv62) — Auto-heal when HP drops low
AoE / party
  • Concitation (Lv96) — Stronger party heal plus shield
  • Indomitability (Lv52) — Aetherflow party heal
  • Whispering Dawn (Lv20) — Faerie party heal over time
  • Fey Blessing (Lv76) — Faerie instant party heal
  • Seraphism (Lv100) — Party regen; enables Manifestation
Mitigation
  • Sacred Soil (Lv50) — Ground -10% damage plus regen
  • Expedient (Lv90) — Party -10% damage and sprint
Situational (2nd bar)
  • Recitation (Lv74) — Free guaranteed-crit heal enabler
  • Fey Illumination (Lv40) — +healing, -magic damage taken

Filler: Broil (upgrades through Broil II/III/IV) is the single-target damage filler; Art of War (then Art of War II) is the AoE filler. Keep Biolysis (Bio line) DoT applied.

Tips & notes
  • Keep your Bio/Biolysis DoT up and weave Broil (or Art of War for AoE) on every GCD you are not casting a heal; SCH does meaningful damage between heals.
  • Aetherflow refreshes 3 stacks on a 60s cooldown; spend them on Energy Drain (damage), Lustrate/Excogitation/Indomitability (heals), and Sacred Soil so none are wasted before the next refresh.
  • Adloquium and Succor/Concitation apply shields (Galvanize) that are most efficient when pre-applied before damage; Recitation guarantees a crit shield/heal for free.
  • The Scholar job stone unlocks at level 30 from the Arcanist base class (shared with Summoner); the faerie Eos and Aetherflow are your defining resources.
AST

Astrologian

Astral Draw and Umbral Draw alternate the two card sets (Astral: Balance/Arrow/Spire/Lord; Umbral: Spear/Bole/Ewer/Lady); you Play I/II/III to dispense the three role cards each draw, where The Balance/The Spear are damage buffs, The Arrow/Bole/Ewer/Spire are healing or mitigation, and Minor Arcana plays the crown card (Lord of Crowns = AoE damage, Lady of Crowns = AoE heal).

Single target
  • Combust III (Lv72) — DoT over 30s
  • Fall Malefic (Lv82) — Unaspected single-target nuke
AoE (3+ targets)
  • Gravity II (Lv82) — AoE nuke
  • Oracle (Lv92) — Big AoE; needs Divining
Buffs
  • Divination (Lv50) — Party damage buff
  • Astral/Umbral Draw (Lv30) — Alternating card draw (Astral↔Umbral); refunds MP
  • Play I–III (Lv30) — Dispense your three drawn cards
  • Minor Arcana (Lv70) — Lord of Crowns (AoE dmg) / Lady of Crowns (AoE heal)
Healing
Tank / single target
  • Benefic II (Lv26) — Stronger single-target cure
  • Aspected Benefic (Lv34) — Cure + regen (shield w/ Neutral Sect)
  • Celestial Intersection (Lv74) — Cure + shield; 2 charges
Emergency
  • Essential Dignity (Lv15) — Clutch heal; scales with missing HP
AoE / party
  • Helios Conjunction (Lv96) — AoE cure + regen
  • Earthly Star (Lv62) — Deploy star; heal + damage
Mitigation
  • Exaltation (Lv86) — Target damage reduction + delayed cure
  • Neutral Sect (Lv80) — Boosts healing; enables shields
Situational (2nd bar)
  • Collective Unconscious (Lv58) — Party 10% mitigation + regen (channel)
  • Celestial Opposition (Lv60) — AoE cure + party regen
  • Horoscope (Lv76) — Delayed AoE party heal
  • Macrocosmos (Lv90) — AoE damage; banks heal from damage taken
  • Sun Sign (Lv100) — Party 10% mitigation (Lv100 capstone)

Filler: Fall Malefic single-target (Gravity II for AoE), keeping Combust III ticking.

Tips & notes
  • Keep the DoT (Combust line) up at all times and weave card plays and oGCDs between damage GCDs so healing never costs you uptime.
  • Card targeting made simple: two cards go to a DPS, the other four to the tank. The Balance → melee, The Spear → ranged (hook: a thrown spear flies out to the ranged line; by colour the red/astral Balance is melee, the blue/umbral Spear is ranged) — 6% on the right role, 3% on the wrong. The other four — Arrow (+healing received), Bole (mitigation), Ewer (regen), Spire (shield) — have no role preference, so default them to the tank or whoever is taking damage. Alternate Astral/Umbral Draw on cooldown to keep cards and MP flowing.
  • Stack Divination with the party's burst window for the raid crit/damage buff, and Lord of Crowns adds free AoE damage.
  • Hold strong oGCD heals (Essential Dignity, Celestial Intersection, Exaltation) for spot emergencies and pre-shield with Neutral Sect + Aspected Helios before heavy raidwide hits.
SGE

Sage

Kardia is a stance that auto-heals your Kardion target whenever you deal magic damage; Addersgall (auto-builds, max 3) fuels the oGCD heals Druochole/Kerachole/Ixochole/Taurochole, Addersting (built when Eukrasian shields break, max 3) fuels Toxikon, and Eukrasia toggles your spells into shielded/DoT versions.

Single target
  • Eukrasian Dosis III (Lv82) — Strongest single-target DoT
  • Dosis III (Lv82) — Strongest single-target nuke
AoE (3+ targets)
  • Eukrasian Dyskrasia (Lv82) — AoE damage over time
  • Dyskrasia II (Lv82) — Stronger AoE nuke
Resource spenders / key hits
  • Phlegma III (Lv82) — Strongest charged AoE nuke
  • Toxikon II (Lv82) — Stronger Addersting nuke
  • Psyche (Lv92) — Instant AoE nuke burst
Healing
Tank / single target
  • Kardia (Lv4) — Stance: auto-heals Kardion target
  • Diagnosis (Lv2) — Single-target heal
  • Eukrasian Diagnosis (Lv30) — Single-target heal plus shield
  • Druochole (Lv45) — Addersgall single-target heal
  • Taurochole (Lv62) — Addersgall heal plus mitigation
Emergency
  • Haima (Lv70) — Stacking single-target shield burst
AoE / party
  • Pneuma (Lv90) — Line AoE nuke plus party heal
  • Eukrasian Prognosis II (Lv96) — Stronger AoE party shield
Mitigation
  • Kerachole (Lv50) — Party -10% damage plus regen
Situational (2nd bar)
  • Physis II (Lv60) — AoE regen plus healing buff
  • Ixochole (Lv52) — Addersgall AoE party heal
  • Panhaima (Lv80) — Stacking party shield burst
  • Holos (Lv76) — Party mitigation, shield, and heal
  • Soteria (Lv35) — Boosts Kardion heal potency
  • Philosophia (Lv100) — Healing buff plus party Eudaimonia

Filler: Hardcast the Dosis line (Dosis -> Dosis II -> Dosis III) as single-target damage filler, keeping the Eukrasian Dosis DoT up; AoE filler is Dyskrasia -> Dyskrasia II with the Eukrasian Dyskrasia DoT.

Tips & notes
  • Set Kardia on the tank and never stop hardcasting Dosis: your Kardion target is healed automatically every time you land damage, so dealing damage IS your single-target healing.
  • Keep the Eukrasian Dosis DoT applied and refresh it before it falls off; weave Phlegma charges and Toxikon (Addersting) for burst damage.
  • Spend Addersgall on demand for oGCD healing/MP (Druochole single-target, Ixochole AoE, Taurochole + mitigation) so it never overcaps; Rhizomata refills a stack manually.
  • Pre-shield with Eukrasian Diagnosis/Prognosis before raidwide damage, then layer party mitigation (Kerachole, Holos, Panhaima) to keep barriers stacked.

Melee DPS

MNK

Monk

Chakra builds (max 5) from weaponskill crits and is spent on Steel Peak/The Forbidden Chakra; Perfect Balance lets you freely fire form GCDs to open Beast Chakra, and Masterful Blitz consumes them (opening the Lunar/Solar Nadi) to fire Elixir Burst/Rising Phoenix/Celestial Revolution, culminating in Phantom Rush once both Nadi are open.

⚠ Approximate: Monk's exact GCD choice each step depends on which Fury stacks and Disciplined Fist/Demolish timers are active, and Perfect Balance windows are spent to bank specific Beast Chakra for Masterful Blitz; the sequences shown are the canonical Lv100 priority but the live rotation adapts to buff timers.

Single target
  • Opo form: Dragon Kick → Leaping Opo (spend Opo's Fury)
  • Raptor form: Twin Snakes (bank Fury) / Rising Raptor
  • Coeurl form: Demolish (rear DoT) / Pouncing Coeurl (flank)
  • Weave The Forbidden Chakra at 5 Chakra
  • Perfect Balance → bank Lunar (Elixir Burst) + Solar (Rising Phoenix) Nadi → Phantom Rush
  • In burst, spend Fire's Reply / Wind's Reply (after Riddle of Fire/Wind)
AoE (3+ targets)
  • Opo form: Shadow of the Destroyer
  • Raptor form: Four-point Fury
  • Coeurl form: Rockbreaker
  • Spend Chakra with Enlightenment
  • Perfect Balance → Masterful Blitz (the AoE blitzes hit all nearby)
  • Same three-form cycle as single target.
Resource spenders / key hits
  • Masterful Blitz (Lv60) — Fires blitz from Beast Chakra
  • Elixir Burst (Lv92) — 1-type blitz; opens Lunar Nadi
  • Celestial Revolution (Lv60) — 2-type blitz; opens a Nadi
  • Rising Phoenix (Lv86) — 3-type blitz; opens Solar Nadi
  • Phantom Rush (Lv90) — Both Nadi blitz; highest potency
  • Wind's Reply (Lv96) — Line AoE; needs Wind's Rumination
  • Fire's Reply (Lv100) — AoE; needs Fire's Rumination
Buffs
  • Perfect Balance (Lv50) — Free form GCDs; opens Beast Chakra
  • Riddle of Fire (Lv68) — Self damage +15%; enables Fire's Reply
  • Brotherhood (Lv70) — Party damage +5%; extra Chakra
  • Riddle of Wind (Lv72) — Auto-attack haste; enables Wind's Reply
oGCDs / utility
  • The Forbidden Chakra (Lv54) — Spends 5 Chakra; single hit
  • Enlightenment (Lv74) — Spends 5 Chakra; line AoE

Filler: Single target: Leaping Opo (opo form) -> True Strike/Rising Raptor or Twin Snakes (raptor form) -> Demolish or Snap Punch/Pouncing Coeurl (coeurl form), riding Opo-opo's/Raptor's/Coeurl's Fury and refreshing Demolish; AoE: Shadow of the Destroyer -> Four-point Fury -> Rockbreaker.

Tips & notes
  • Monk starts as Pugilist; the Monk job stone unlocks at level 30 (after which Monk-only actions like Demolish and Perfect Balance follow).
  • Cycle the three Forms (opo-opo -> raptor -> coeurl -> opo-opo): each form gates which weaponskill you can use, so the basic loop is self-advancing.
  • Spend Perfect Balance to open three Beast Chakra, then fire Masterful Blitz; collecting both Lunar and Solar Nadi unlocks the strongest blitz (Tornado Kick / Phantom Rush).
  • Spend Chakra on The Forbidden Chakra (or Steel Peak before its upgrade) as an oGCD whenever five are banked; align Riddle of Fire and Brotherhood for burst windows.
DRG

Dragoon

Firstminds' Focus stacks from Raiden Thrust/Draconian Fury and fuels Wyrmwind Thrust, while Geirskogul activates Life of the Dragon for a damage boost and Nastrond.

Single target
  • Raiden Thrust → Lance Barrage → Heavens' Thrust → Fang and Claw → Drakesbane — Combo finisher; +Draconian Fire
  • Raiden Thrust → Spiral Blow → Chaotic Spring → Wheeling Thrust — Rear positional
AoE (3+ targets)
  • Draconian Fury → Sonic Thrust → Coerthan Torment — AoE combo finisher; +Draconian Fire
Resource spenders / key hits
  • Wyrmwind Thrust (Lv90) — AoE; spends 2 Firstminds' Focus
Procs (use on sight)
  • Mirage Dive (Lv68) — From Dive Ready
  • Rise of the Dragon (Lv92) — From Dragon's Flight
  • Nastrond (Lv70) — AoE from Nastrond Ready
  • Starcross (Lv100) — AoE from Starcross Ready
Buffs
  • Lance Charge (Lv30) — +10% own damage 20s
  • Battle Litany (Lv52) — +10% party crit rate
  • Life Surge (Lv6) — Guaranteed crit next GCD; 2 charges
oGCDs / utility
  • High Jump (Lv74) — Leaping attack; grants Dive Ready
  • Dragonfire Dive (Lv50) — Diving attack; grants Dragon's Flight
  • Geirskogul (Lv60) — AoE; grants Life of the Dragon
  • Stardiver (Lv80) — Diving attack; grants Starcross Ready

Filler: True Thrust → Vorpal Thrust → Full Thrust → Fang and Claw → Drakesbane (and True Thrust → Disembowel → Chaos Thrust → Wheeling Thrust → Drakesbane); Doom Spike → Sonic Thrust → Coerthan Torment for AoE.

Tips & notes
  • Lancer until the Dragoon job stone unlocks at Lv30; the single-target combo branches into a Heavens'/Fang side and a Chaos/Wheeling side that both finish on Drakesbane.
  • Hit the flank positional on Fang and Claw and the rear positional on Wheeling Thrust for the bonus potency; use True North if you cannot reach them.
  • Pool Life Surge for a guaranteed crit on your biggest combo finisher, and weave your jumps and dives between GCDs.
  • Stack jump procs (Mirage Dive, Nastrond, Starcross) and Wyrmwind Thrust inside Lance Charge and Battle Litany buff windows.
NIN

Ninja

Weaponskills build Ninki (spent on Bhavacakra/Hellfrog Medium and Zesho Meppo/Bunshin); Armor Crush banks Kazematoi stacks that buff Aeolian Edge; chaining Ten/Chi/Jin mudras casts Ninjutsu (Raiton, Katon, Suiton, Hyosho Ranryu, Goka Mekkyaku).

Single target
  • Spinning Edge → Gust Slash → Aeolian Edge (spends Kazematoi)
  • Use Armor Crush as the finisher to re-bank Kazematoi when low
  • Weave Raiton (Ten→Chi) between GCDs → spend Raiju on sight
  • Kassatsu → Hyosho Ranryu
  • Burst: open from stealth (Suiton) → Kunai's Bane; Dokumori
  • Ten Chi Jin: free Fuma → Raiton → Suiton → Tenri Jindo
  • Bunshin → spend Ninki (Bhavacakra / Zesho Meppo), Meisui refund
AoE (3+ targets)
  • Death Blossom → Hakke Mujinsatsu
  • AoE Ninjutsu: Katon / Goka Mekkyaku (Kassatsu); Doton on stacked packs
  • Spend Ninki with Hellfrog Medium / Deathfrog Medium
  • Bunshin → Phantom Kamaitachi
DoTs to maintain
  • Doton (Lv45) — Ninjutsu; ground AoE DoT
Resource spenders / key hits
  • Hellfrog Medium (Lv62) — AoE Ninki spender (50)
  • Deathfrog Medium (Lv96) — AoE Ninki spender; needs Higi
  • Bhavacakra (Lv68) — ST Ninki spender (50)
  • Zesho Meppo (Lv96) — ST Ninki spender; needs Higi
  • Bunshin (Lv80) — Shadow clone (50 Ninki); enables Phantom
  • Tenri Jindo (Lv100) — AoE finisher after Ten Chi Jin
Procs (use on sight)
  • Phantom Kamaitachi (Lv82) — Shadow burst; +Ninki
Buffs
  • Ten (Lv30) — First mudra (setup)
  • Chi (Lv35) — Mudra (setup)
  • Jin (Lv45) — Mudra (setup)
  • Kassatsu (Lv50) — Free, stronger next Ninjutsu
  • Kunai's Bane (Lv92) — AoE damage vuln + self buff
  • Dokumori (Lv66) — Party buff + target vuln; grants Higi
  • Ten Chi Jin (Lv70) — Casts three free Ninjutsu
  • Meisui (Lv72) — +50 Ninki; enhances spender
oGCDs / utility
  • Dream Within a Dream (Lv56) — Threefold attack

Filler: Spinning Edge → Gust Slash → Aeolian Edge (or Armor Crush to bank Kazematoi), weaving Raiton (Ten→Chi) and Raiju between GCDs.

Tips & notes
  • Unlock the Ninja job stone at level 30 (from Rogue) before mudras/Ninjutsu become available.
  • Land your Trick Attack / Kunai's Bane debuff window from stealth (Suiton or Kassatsu) and dump burst into it.
  • Spend Ninki before it overcaps; pool it for the burst window with Bhavacakra/Zesho Meppo and Bunshin.
  • Maintain Kazematoi stacks via Armor Crush so Aeolian Edge keeps its bonus potency.
SAM

Samurai

Combo finishers each grant one Sen (Setsu/Getsu/Ka), spent as Iaijutsu; weaponskills build Kenki, spent on the Hissatsu line and Zanshin.

Single target
  • Gyofu → Jinpu → Gekko — Finisher; grants Getsu
  • Gyofu → Shifu → Kasha — Finisher; grants Ka
  • Gyofu → Yukikaze — Finisher; grants Setsu
AoE (3+ targets)
  • Fuko → Mangetsu — AoE finisher; grants Getsu
  • Fuko → Oka — AoE finisher; grants Ka
DoTs to maintain
  • Higanbana (Lv30) — Iaijutsu (1 Sen); DoT
Resource spenders / key hits
  • Tenka Goken (Lv40) — Iaijutsu (2 Sen); AoE
  • Tendo Goken (Lv100) — Iaijutsu under Tendo (2 Sen); AoE
  • Midare Setsugekka (Lv50) — Iaijutsu (3 Sen); ST crit
  • Tendo Setsugekka (Lv100) — Iaijutsu under Tendo (3 Sen); ST crit
  • Tsubame-gaeshi (Lv74) — Repeats previous Iaijutsu
  • Kaeshi: Goken (Lv74) — Repeat of Tenka Goken; AoE
  • Tendo Kaeshi Goken (Lv100) — Repeat of Tendo Goken; AoE
  • Kaeshi: Setsugekka (Lv74) — Repeat of Midare; ST crit
  • Tendo Kaeshi Setsugekka (Lv100) — Repeat of Tendo Setsugekka; ST crit
  • Hissatsu: Shinten (Lv52) — Kenki spender (25)
  • Hissatsu: Kyuten (Lv62) — AoE Kenki spender (25)
  • Hissatsu: Guren (Lv70) — Line AoE Kenki spender (25)
  • Hissatsu: Senei (Lv72) — ST Kenki spender (25)
  • Zanshin (Lv96) — Cone AoE Kenki spender (50)
Buffs
  • Meikyo Shisui (Lv50) — Free combo finishers; grants Tendo
  • Meditate (Lv60) — Builds Kenki and Meditation
  • Ikishoten (Lv68) — Grants 50 Kenki and procs
oGCDs / utility
  • Hissatsu: Gyoten (Lv54) — Kenki dash (10)
  • Hissatsu: Yaten (Lv56) — Backstep; enhances Enpi
  • Shoha (Lv80) — Line AoE; spends Meditation

Filler: Hakaze → Jinpu → Gekko and Hakaze → Shifu → Kasha; Hakaze → Yukikaze for the third Sen.

Tips & notes
  • Build all three Sen then unleash Midare Setsugekka (3 Sen) for big single-target burst; Higanbana (1 Sen) keeps the DoT up.
  • Spend Kenki on Hissatsu: Shinten so it never overcaps; pool it for Senei/Guren and Zanshin in burst windows.
  • Use Meikyo Shisui to fire combo finishers out of order and grab missing Sen instantly.
  • Tsubame-gaeshi repeats your last Iaijutsu (not Higanbana) for a free second cast.
RPR

Reaper

The Soul Gauge (built by weaponskills/Soul Slice) is spent on Blood Stalk/Gluttony to enter the Soul Reaver Gibbet/Gallows phase, which fills the Shroud Gauge spent on Enshroud for the Lemure's reaping burst ending in Communio.

Single target
  • Slice → Waxing Slice → Infernal Slice — Combo finisher; builds Soul
  • Void Reaping → Cross Reaping — Enshroud reaping GCD
  • Executioner's Gibbet — Executioner flank weaponskill
  • Executioner's Gallows — Executioner rear weaponskill
AoE (3+ targets)
  • Spinning Scythe → Nightmare Scythe — AoE combo finisher; builds Soul
  • Grim Reaping — Enshroud AoE reaping GCD
  • Communio → Perfectio — Follow-up after Communio
  • Executioner's Guillotine — Executioner AoE weaponskill
DoTs to maintain
  • Shadow of Death (Lv10) — Applies Death's Design (+10%)
  • Whorl of Death (Lv35) — AoE Death's Design (+10%)
Resource spenders / key hits
  • Soul Slice (Lv60) — Builds 50 Soul; 2 charges
  • Soul Scythe (Lv65) — AoE; builds 50 Soul; 2 charges
  • Blood Stalk (Lv50) — Spend 50 Soul; grants Soul Reaver
  • Grim Swathe (Lv55) — AoE spend 50 Soul; Soul Reaver
  • Gluttony (Lv76) — Spend 50 Soul; grants Executioner
Buffs
  • Enshroud (Lv80) — Spend 50 Shroud; enter Lemure phase
  • Plentiful Harvest (Lv88) — Immortal Sacrifice AoE line spender
  • Arcane Circle (Lv72) — Party +3% damage; 20s
oGCDs / utility
  • Unveiled Gibbet (Lv70) — Soul spender after Enhanced Gibbet
  • Unveiled Gallows (Lv70) — Soul spender after Enhanced Gallows
  • Lemure's Slice (Lv86) — Void Shroud spender
  • Lemure's Scythe (Lv86) — AoE Void Shroud spender
  • Sacrificium (Lv92) — Enshroud AoE oGCD (Oblatio)

Filler: Slice -> Waxing Slice -> Infernal Slice (single target); Spinning Scythe -> Nightmare Scythe (AoE).

Tips & notes
  • Keep Death's Design on the target at all times via Shadow of Death (or Whorl of Death in AoE); it is a flat 10% damage amp window.
  • Spend 50 Soul on Blood Stalk/Gluttony to grant Soul Reaver, then use the positional Gibbet (flank) or Gallows (rear) before the buff expires.
  • Enter Enshroud once the Shroud Gauge reaches 50 to access the Lemure's reaping GCDs, capping the phase with Communio for big burst.
  • Align Arcane Circle, Plentiful Harvest, and Enshroud together for raid buff windows.
VPR

Viper

Rattling Coil (built by Vicewinder/Vicepit/Serpent's Ire, spent on Uncoiled Fury) and the Serpent Offerings gauge (built by combos) fund Reawaken, which grants Anguine Tribute spent on the Generation->Legacy chain ending in Ouroboros.

⚠ Approximate: Viper's dual-blade combos cross-feed buffs (Honed Steel/Reavers and directional Venom procs) so the exact next finisher depends on the buff currently held; the chains below show the canonical sequence but the real rotation alternates blades to maintain Hunter's Instinct, Swiftscaled, and Noxious Gnash.

Single target
  • Steel Fangs → Hunter's Sting → Flanksting Strike — Flank finisher; Venom proc
  • Steel Fangs → Hunter's Sting → Flanksbane Fang — Flank finisher; Venom proc
  • Reaving Fangs → Swiftskin's Sting → Hindsting Strike — Rear finisher; Venom proc
  • Reaving Fangs → Swiftskin's Sting → Hindsbane Fang — Rear finisher; Venom proc
  • Vicewinder → Hunter's Coil — Flank coil; Hunter's Venom
  • Vicewinder → Swiftskin's Coil — Rear coil; Swiftskin's Venom
AoE (3+ targets)
  • Steel Maw → Hunter's Bite → Jagged Maw — AoE finisher; Venom proc
  • Reaving Maw → Swiftskin's Bite → Bloodied Maw — AoE finisher; Venom proc
  • Vicepit → Hunter's Den — AoE coil; Fellhunter's Venom
  • Vicepit → Swiftskin's Den — AoE coil; Fellskin's Venom
Resource spenders / key hits
  • Uncoiled Fury (Lv82) — Ranged Rattling Coil spender
  • First Generation (Lv90) — Reawakened spender; 1 Tribute
  • Second Generation (Lv90) — Reawakened spender; 1 Tribute
  • Third Generation (Lv90) — Reawakened spender; 1 Tribute
  • Fourth Generation (Lv90) — Reawakened spender; 1 Tribute
  • Ouroboros (Lv96) — Reawakened finisher; high potency
Procs (use on sight)
  • Death Rattle (Lv55) — Free oGCD after directional finisher
  • Last Lash (Lv60) — Free AoE oGCD after Maw finisher
  • Twinfang Bite (Lv75) — Free oGCD after Coil
  • Twinblood Bite (Lv75) — Free oGCD after Coil
  • Twinfang Thresh (Lv80) — Free AoE oGCD after Den
  • Twinblood Thresh (Lv80) — Free AoE oGCD after Den
  • Uncoiled Twinfang (Lv92) — Free oGCD after Uncoiled Fury
  • Uncoiled Twinblood (Lv92) — Free oGCD after Uncoiled Fury
  • First Legacy (Lv100) — Free AoE oGCD after First Generation
  • Second Legacy (Lv100) — Free AoE oGCD after Second Generation
  • Third Legacy (Lv100) — Free AoE oGCD after Third Generation
  • Fourth Legacy (Lv100) — Free AoE oGCD after Fourth Generation
Buffs
  • Serpent's Ire (Lv86) — Grants Coil and Ready to Reawaken
  • Reawaken (Lv90) — Enters Reawakened; +Anguine Tribute

Filler: Steel Fangs -> Hunter's/Swiftskin's Sting -> directional finisher (Flanksting/Flanksbane/Hindsting/Hindsbane), alternating Hunter's (flank) and Swiftskin's (rear) to keep both Hunter's Instinct and Swiftscaled up; AoE: Steel Maw -> Hunter's/Swiftskin's Bite -> Jagged/Bloodied Maw.

Tips & notes
  • Alternate the flank combo (Hunter's Sting line) and rear combo (Swiftskin's line) each cycle to keep both Hunter's Instinct and the Swiftscaled haste buff active.
  • Each directional finisher and Coil grants a Venom proc that enables a free oGCD (Death Rattle, Twinfang Bite, Twinblood Bite) via Serpent's Tail/Twinfang/Twinblood; always use the proc.
  • Spend Rattling Coil on Uncoiled Fury (and its Uncoiled Twinfang/Twinblood follow-ups), but bank a charge so Serpent's Ire's generated Coil does not overcap.
  • Reawaken consumes the Serpent Offerings gauge to enter the Generation->Legacy burst; weave the Legacy oGCDs after each Generation and finish with Ouroboros.

Physical Ranged DPS

BRD

Bard

Singing one of three Songs (Mage's Ballad, Army's Paeon, the Wanderer's Minuet) generates Repertoire procs, and each Repertoire builds the Soul Voice Gauge (0-100) spent on Apex Arrow; songs also leave Coda used by Radiant Finale.

Single target
  • Caustic Bite (Lv64) — Applies poison DoT
  • Stormbite (Lv64) — Applies wind DoT
  • Burst Shot (Lv76) — ST filler, Hawk's Eye proc
AoE (3+ targets)
  • Ladonsbite (Lv82) — AoE cone filler
Resource spenders / key hits
  • Iron Jaws (Lv56) — Refreshes both DoTs
  • Pitch Perfect (Lv52) — Spends Wanderer's Repertoire
  • Apex Arrow (Lv80) — Spends Soul Voice Gauge
  • Blast Arrow (Lv86) — Follows full Apex Arrow
  • Resonant Arrow (Lv96) — Barrage follow-up AoE hit
  • Radiant Encore (Lv100) — Radiant Finale follow-up hit
Procs (use on sight)
  • Refulgent Arrow (Lv70) — Hawk's Eye/Barrage proc hit
  • Shadowbite (Lv72) — AoE Hawk's Eye/Barrage proc
Buffs
  • Mage's Ballad (Lv30) — Song; +1% dmg, Repertoire
  • Army's Paeon (Lv40) — Song; +DH rate, Repertoire
  • The Wanderer's Minuet (Lv52) — Song; +crit, Pitch Perfect
  • Raging Strikes (Lv4) — +15% damage
  • Battle Voice (Lv50) — Party +20% DH rate
  • Radiant Finale (Lv90) — Party damage buff from Coda
  • Barrage (Lv38) — Triple proc weaponskill
oGCDs / utility
  • Heartbreak Shot (Lv92) — oGCD nuke, 3 charges
  • Rain of Death (Lv45) — AoE oGCD nuke, 3 charges
  • Empyreal Arrow (Lv54) — oGCD nuke, grants Repertoire
  • Sidewinder (Lv60) — High-potency oGCD nuke

Filler: Heavy Shot/Burst Shot single-target, with Refulgent Arrow on Hawk's Eye procs; Quick Nock/Ladonsbite for AoE.

Tips & notes
  • You play Archer from Lv.1; take the Bard job stone at Lv.30 to unlock the full song and Repertoire kit.
  • Keep both DoTs (Venomous/Caustic Bite and Windbite/Stormbite) rolling and use Iron Jaws to refresh them rather than re-applying.
  • Cycle the three songs to keep one active at all times; weave Empyreal Arrow, Bloodletter/Heartbreak Shot and Pitch Perfect off-GCD on cooldown.
  • Stack Raging Strikes, Battle Voice, Radiant Finale and Barrage together for the burst window.
MCH

Machinist

Heat Gauge fuels Hypercharge for Heat Blast/Blazing Shot bursts, while Battery Gauge fills to deploy the Automaton Queen via Queen Overdrive.

Single target
  • Heated Split Shot → Heated Slug Shot → Heated Clean Shot — Combo finisher; +Heat/Battery
AoE (3+ targets)
  • Scattergun — AoE cone; +Heat
DoTs to maintain
  • Bioblaster (Lv72) — AoE cone DoT
Resource spenders / key hits
  • Air Anchor (Lv76) — Cooldown GCD; +Battery
  • Drill (Lv58) — High-potency cooldown GCD
  • Chain Saw (Lv90) — Line AoE; +Battery
  • Excavator (Lv96) — Line AoE; +Battery
  • Hypercharge (Lv30) — Spends 50 Heat; enables Heat Blast
  • Auto Crossbow (Lv52) — AoE; Overheated only
  • Automaton Queen (Lv80) — Spends 50 Battery; deploys Queen
  • Queen Overdrive (Lv80) — Orders Queen Pile Bunker
Buffs
  • Reassemble (Lv10) — Next WS crit direct hit
  • Wildfire (Lv45) — Burst; scales with WS landed
  • Barrel Stabilizer (Lv66) — Grants Hypercharged + Full Metal
oGCDs / utility
  • Double Check (Lv92) — oGCD attack
  • Checkmate (Lv92) — AoE oGCD attack

Filler: Split Shot -> Slug Shot -> Clean Shot (Heated versions once unlocked)

Tips & notes
  • Keep the single-target combo running as filler and weave oGCDs between GCDs.
  • Use cooldown GCDs Drill, Air Anchor, and Chain Saw on cooldown for big potency.
  • Spend Heat with Hypercharge then fire Heat Blast/Blazing Shot, ideally under Wildfire.
  • Dump a full Battery Gauge with Automaton Queen and use Reassemble on hard-hitting GCDs.
DNC

Dancer

Proc weaponskills build the Esprit Gauge (0-100, also fed by party members) spent on Saber Dance/Dance of the Dawn, and grant Fourfold Feathers (max 4) spent on Fan Dances; Standard Step and Technical Step are timed dances finished after pressing their step actions.

Single target
  • Filler: Cascade → Fountain to fish procs
  • Spend Reverse Cascade / Fountainfall the instant they proc
  • Dance of the Dawn / Saber Dance at Esprit ≥ 50
  • Spend Feathers: Fan Dance, Fan Dance III (on Threefold), Fan Dance IV
  • Spend Last Dance / Starfall Dance / Tillana in the buff window
  • Burst (~120s): Technical Step → Technical Finish → Devilment → Flourish, then dump procs/feathers/Esprit
  • Finishing Move / Standard Step → Standard Finish on CD
AoE (3+ targets)
  • Filler: Windmill → Bladeshower to fish procs
  • Spend Rising Windmill / Bloodshower on proc
  • Spend Feathers with Fan Dance II / Fan Dance IV
  • Dance of the Dawn / Saber Dance (Esprit)
  • Same burst window (Technical/Devilment/Flourish) as single target
Resource spenders / key hits
  • Saber Dance (Lv76) — Spends 50 Esprit
  • Dance of the Dawn (Lv100) — Spends 50 Esprit, Tech window
  • Fan Dance (Lv30) — Spends feather, Threefold proc
  • Fan Dance II (Lv50) — AoE feather spend, Threefold proc
Procs (use on sight)
  • Reverse Cascade (Lv20) — Spends Symmetry, feather proc
  • Fountainfall (Lv40) — Spends Flow, feather proc
  • Rising Windmill (Lv35) — AoE Symmetry spend, feather
  • Bloodshower (Lv45) — AoE Flow spend, feather
  • Fan Dance III (Lv66) — Spends Threefold Fan Dance
  • Fan Dance IV (Lv86) — Spends Fourfold Fan Dance
Buffs
  • Standard Step (Lv15) — Dance; self/partner damage buff
  • Technical Step (Lv70) — Dance; party damage buff
  • Devilment (Lv62) — +20% crit/DH, self and partner
  • Flourish (Lv72) — Grants procs and feathers
oGCDs / utility
  • Tillana (Lv82) — Tech finisher, +50 Esprit
  • Starfall Dance (Lv90) — Line AoE, spends Flourishing Starfall
  • Last Dance (Lv92) — Spends Last Dance Ready
  • Finishing Move (Lv96) — Replaces Standard Step, 850 potency

Filler: Cascade -> Fountain single-target loop, spending Reverse Cascade/Fountainfall procs; Windmill -> Bladeshower for AoE with Rising Windmill/Bloodshower procs.

Tips & notes
  • Cascade/Fountain (and AoE Windmill/Bladeshower) randomly grant Silken Symmetry/Flow; spend them immediately on the proc weaponskills for feathers and Esprit.
  • Standard Step on cooldown and Technical Step on its longer cooldown: complete the steps, then Finish before the dance timer expires.
  • Stack Technical Step, Devilment, and Flourish together for the party burst window, then dump feathers and Esprit.
  • Designate a Dance Partner (highest personal DPS) before pulling so they share Standard Finish and Devilment buffs.

Magical Ranged DPS

BLM

Black Mage

The Elemental Gauge tracks Astral Fire (boosts/costs fire, max 3) and Umbral Ice (restores MP, max 3), swapped via opposing spells or Transpose; Umbral Hearts (max 3) waive the doubled fire MP cost; landing Fire IV/Flare builds Astral Soul (max 6) for Flare Star; maintaining either element fills Polyglot stacks spent on Xenoglossy/Foul, and a Paradox marker appears at full element.

Single target
  • Astral Fire: Fire III → Fire IV ×n → Paradox → Despair (MP dump) → Flare Star at 6 Astral Soul
  • Umbral Ice: Blizzard III (refill MP) → Blizzard IV → Paradox → back to Fire III
  • Keep High Thunder DoT up (needs Thunderhead)
  • Dump Polyglot with Xenoglossy
  • Use Ley Lines, Triplecast, Amplifier, Manafont
AoE (3+ targets)
  • Astral Fire: High Fire II → Flare → Flare Star
  • Umbral Ice: High Blizzard II → Freeze (3 Hearts)
  • Keep High Thunder II (AoE DoT) up
  • Dump Polyglot with Foul
DoTs to maintain
  • High Thunder (Lv92) — Lightning DoT; needs Thunderhead
  • High Thunder II (Lv92) — AoE lightning DoT; needs Thunderhead
Resource spenders / key hits
  • Despair (Lv72) — AF MP-dump nuke; refreshes AF
  • Flare (Lv50) — AoE fire; grants 3 Astral Soul
  • Flare Star (Lv100) — AoE; spends 6 Astral Soul
  • Xenoglossy (Lv80) — Instant nuke; spends Polyglot
  • Foul (Lv70) — Instant AoE; spends Polyglot
  • Amplifier (Lv86) — Grants a Polyglot stack
Buffs
  • Manafont (Lv30) — Restores MP; AF3, Thunderhead, 3 Hearts
  • Ley Lines (Lv52) — Faster casts inside the circle
  • Triplecast (Lv66) — Next 3 spells are instant
oGCDs / utility
  • Umbral Soul (Lv35) — Stalls UI; restores MP (out of combat)
  • Transpose (Lv4) — Swaps one AF for UI or vice versa

Filler: In Astral Fire: Fire IV repeatedly, then Paradox, Despair, Flare Star; refresh via Blizzard III to Umbral Ice, Paradox, then back to Fire III. Keep High Thunder up and dump Xenoglossy on cooldown.

Tips & notes
  • Black Mage is a Thaumaturge until the job stone unlocks Black Mage at level 30; the rotation only fully forms once Astral Fire and Umbral Ice management opens up.
  • Spend Polyglot (Xenoglossy single-target, Foul AoE) before it overcaps; Amplifier and Manafont feed extra Polyglot and resources during burst.
  • Keep the Thunder DoT (refreshed only while Thunderhead is active) rolling and avoid clipping it.
  • Save Ley Lines and Triplecast for movement-heavy or burst phases so casts are not interrupted.
SMN

Summoner

Aetherflow stacks (built by Energy Drain/Siphon, spent on Fester/Necrotize/Painflare) fund oGCD bursts, while the Trance line (Summon Bahamut -> Phoenix -> Solar Bahamut) summons a demi that auto-attacks and fires Enkindle, and Summon Ifrit/Titan/Garuda each grant an elemental attunement spent on Ruby/Topaz/Emerald Rite plus an Astral Flow primal ability (Crimson Cyclone / Mountain Buster / Slipstream).

⚠ Approximate: SMN cycles through three primal summons each granting an attunement and a unique Astral Flow ability, so the precise next GCD depends on which primal is currently attuned; the rows below list the full kit but the live rotation rotates Ifrit/Titan/Garuda windows around the Trance and Searing Light burst.

Single target
  • Summon Solar Bahamut → spam Umbral Impulse; weave Enkindle + Astral Flow
  • Alternate Summon Phoenix (Fountain of Fire) on the off-trance
  • Energy Drain on CD → dump Aetherflow with Necrotize + Ruin IV
  • Align Searing Light (raid buff) → Searing Flash
  • Filler: Ruin III
AoE (3+ targets)
  • Summon Solar Bahamut: AoE trance nuke + Enkindle
  • Energy Siphon → dump with Painflare
  • Filler: Tri-disaster
Resource spenders / key hits
  • Necrotize (Lv92) — Stronger Aetherflow spender
  • Painflare (Lv40) — AoE Aetherflow spender
  • Akh Morn (Lv70) — Demi-Bahamut big AoE
  • Revelation (Lv80) — Demi-Phoenix big AoE
  • Exodus (Lv100) — Solar Bahamut big AoE
Buffs
  • Summon Ifrit II (Lv90) — Stronger Ifrit summon
  • Summon Titan II (Lv90) — Stronger Titan summon
  • Summon Garuda II (Lv90) — Stronger Garuda summon
  • Summon Phoenix (Lv80) — Summons Demi-Phoenix trance
  • Summon Solar Bahamut (Lv100) — Summons Solar Bahamut trance
  • Searing Light (Lv66) — 5% party damage buff
oGCDs / utility
  • Energy Drain (Lv10) — Refills 2 Aetherflow; Further Ruin
  • Energy Siphon (Lv52) — AoE; refills 2 Aetherflow
  • Crimson Cyclone (Lv86) — Ifrit Astral Flow rush; AoE
  • Crimson Strike (Lv86) — Follow-up to Crimson Cyclone
  • Mountain Buster (Lv86) — Titan's Favor Astral Flow; AoE
  • Slipstream (Lv86) — Garuda Astral Flow; AoE windstorm
  • Deathflare (Lv60) — Bahamut Astral Flow burst
  • Enkindle Bahamut (Lv70) — Orders Bahamut Akh Morn
  • Enkindle Phoenix (Lv80) — Orders Phoenix Revelation
  • Sunflare (Lv100) — Solar Astral Flow burst
  • Enkindle Solar Bahamut (Lv100) — Orders Solar Bahamut Exodus
  • Searing Flash (Lv96) — Follow-up burst after Searing Light

Filler: Cast the attuned Rite (Ruby/Topaz/Emerald Rite) until attunement runs out, then re-summon the next primal; Ruin III is the unattuned filler. AoE: the attuned Catastrophe, with Tri-disaster as unattuned filler.

Tips & notes
  • Open a Trance (Summon Bahamut/Phoenix/Solar Bahamut), then cycle the three primals (Ifrit, Titan, Garuda) so each attunement and its Astral Flow ability gets used before the next demi window.
  • Energy Drain/Siphon refill two Aetherflow stacks on a 60s timer; dump them with Fester/Necrotize (single target) or Painflare (AoE) before they would be wasted, and they also grant Further Ruin for a free Ruin IV.
  • Hold Searing Light for raid buff windows; at higher levels it grants Searing Flash as a strong follow-up oGCD.
  • Most of SMN's damage is instant-cast, so move freely; the demi-summons keep attacking on their own while you weave oGCDs and re-summon primals.
RDM

Red Mage

The Balance Gauge tracks Black Mana (from lightning spells) and White Mana (from wind/earth spells); keep both within 30 of each other and at ~50/50 spend them on the Enchanted melee combo, which banks up to 3 Mana Stacks for Verflare/Verholy.

Single target
  • Build mana: dualcast Verthunder III / Veraero III (keep Black/White balanced)
  • Spend Verfire / Verstone procs in the instant slot
  • At ~50/50 mana: Riposte → Zwerchhau → Redoublement → Verholy/Verflare → Scorch → Resolution
  • Jolt III as the neutral filler
  • Burst: Embolden, Manafication, Acceleration
  • Weave oGCDs: Fleche, Contre Sixte, Vice of Thorns, Grand Impact, Prefulgence
AoE (3+ targets)
  • Build mana: Verthunder II / Veraero II
  • Grand Impact as the AoE filler
  • Spend mana: Moulinet → Moulinet Deux → Moulinet Trois → Verholy/Verflare → Scorch → Resolution
Resource spenders / key hits
  • Enchanted Riposte (Lv1) — Enchanted opener; +Mana Stack
  • Enchanted Zwerchhau (Lv35) — Enchanted step; +Mana Stack
  • Enchanted Redoublement (Lv50) — Enchanted finisher; +Mana Stack
  • Enchanted Moulinet (Lv52) — AoE Enchanted; +Mana Stack
  • Enchanted Moulinet Deux (Lv52) — AoE Enchanted step; +Mana Stack
  • Enchanted Moulinet Trois (Lv52) — AoE Enchanted step; +Mana Stack
  • Verflare (Lv68) — Spends 3 Mana Stacks; +Black
  • Verholy (Lv70) — Spends 3 Mana Stacks; +White
  • Scorch (Lv80) — Combo off Verflare/Verholy
  • Resolution (Lv90) — Line AoE combo finisher
Procs (use on sight)
  • Verfire (Lv26) — Fire proc; +Black
  • Verstone (Lv30) — Earth proc; +White
Buffs
  • Acceleration (Lv50) — Instant cast + proc enabler
  • Embolden (Lv58) — Party damage buff; raid burst
  • Manafication (Lv60) — Free Enchanted melee; refills mana
oGCDs / utility
  • Grand Impact (Lv96) — AoE proc nuke; +mana
  • Fleche (Lv45) — High-potency attack
  • Contre Sixte (Lv56) — AoE attack
  • Corps-a-corps (Lv6) — Gap closer; 2 charges
  • Engagement (Lv40) — Attack; shares with Displacement
  • Displacement (Lv40) — Backstep attack; 2 charges
  • Vice of Thorns (Lv92) — AoE burst; needs Thorned Flourish
  • Prefulgence (Lv100) — AoE burst; needs Prefulgence Ready

Filler: Dualcast Verthunder III then Veraero III to build balanced mana, spending Verfire/Verstone procs between them; Jolt III when no proc is up.

Tips & notes
  • Keep Black and White Mana balanced (within ~30) and build to 50/50 before entering the Enchanted melee combo so neither color is wasted.
  • Every hard-cast spell grants Dualcast, making the next spell instant; alternate a cast spell and an instant proc (Verfire/Verstone) to stay mobile.
  • Open the melee combo only with both manas high; it ends Enchanted Riposte to Verholy/Verflare to Scorch to Resolution and banks Mana Stacks along the way.
  • Weave Fleche, Contre Sixte, Corps-a-corps/Engagement, and burst oGCDs (Vice of Thorns, Prefulgence) in the gaps; align Manafication and Embolden with the melee finishers.
PCT

Pictomancer

The Palette Gauge fills (max 100) as Water in Blue lands and is spent 50 at a time on Subtractive Palette to enter the cyan/yellow/magenta Aetherhue line; landing the blue/magenta spells banks White Paint (which becomes Black Paint at max) spent on Holy in White and Comet in Black, while the Creature/Weapon/Landscape Motifs are pre-painted onto their canvases out of combat to be 'rendered' in combat as the Living/Steel/Scenic Muses.

⚠ Approximate: Pictomancer's exact GCD each step depends on which Aetherhue is active, whether Subtractive Palette is up, and the White/Black Paint count; the muses and motifs are pre-positioned and dumped under Starry Muse, so the live rotation front-loads casts into the buff window rather than following a fixed string.

Single target
  • Color combo: Fire in Red → Aero in Green → Water in Blue (banks Palette / White Paint)
  • Subtractive Palette → Blizzard in Cyan → Stone in Yellow → Thunder in Magenta
  • Spend paint: Holy in White / Comet in Black
  • Creature: pre-paint Motif → Living Muse → Retribution of the Madeen
  • Weapon: Steel/Striking Muse → Hammer Stamp → Hammer Brush → Polishing Hammer
  • Starry Muse burst: dump Hyperphantasia colors, hammers, muses, paint, Rainbow Drip / Star Prism
AoE (3+ targets)
  • Color combo: Fire II in Red → Aero II in Green → Water II in Blue
  • Subtractive: Blizzard II in Cyan → Stone II in Yellow → Thunder II in Magenta
  • Paint spenders hit AoE: Holy in White / Comet in Black
  • Creature muses, hammer combo and the Starry Muse burst all hit nearby enemies
Resource spenders / key hits
  • Holy in White (Lv80) — Spends White Paint; AoE
  • Comet in Black (Lv90) — Spends Black Paint; AoE
Buffs
  • Creature Motif (Lv30) — Pre-paints creature canvas (setup)
  • Steel Muse (Lv50) — Renders weapon; grants Hammer Time
  • Striking Muse (Lv50) — Grants 3 Hammer Time; 2 charges
  • Weapon Motif (Lv50) — Pre-paints weapon canvas (setup)
  • Subtractive Palette (Lv60) — Spends 50 gauge; unlocks cyan/yellow/magenta
  • Landscape Motif (Lv70) — Pre-paints landscape canvas (setup)
  • Scenic Muse (Lv70) — Renders landscape into Starry Muse
  • Starry Muse (Lv70) — Party damage +5%; burst window
oGCDs / utility
  • Living Muse (Lv30) — Renders creature attack; 3 charges
  • Retribution of the Madeen (Lv96) — Madeen portrait; high potency

Filler: Cycle the Aetherhue combo Fire in Red -> Aero in Green -> Water in Blue (red/green/blue), bank White Paint and Palette Gauge, then Subtractive Palette to swap into Blizzard in Cyan -> Stone in Yellow -> Thunder in Magenta (cyan/yellow/magenta); spend Holy in White / Comet in Black on White & Black Paint, fire Hammer Stamp -> Hammer Brush -> Polishing Hammer when Hammer Time is up, and render the creature/moogle muses off cooldown.

Tips & notes
  • Always alternate the Aetherhue color combo (Fire/Aero/Water in red/green/blue, or Blizzard/Stone/Thunder in cyan/yellow/magenta under Subtractive Palette); each color spell enables the next, so the basic loop is self-advancing.
  • Pre-paint the Creature, Weapon, and Landscape Motifs while out of combat or during downtime; in combat the Muses render them into oGCD attacks and the Starry Muse damage buff.
  • Spend banked White Paint on Holy in White (and Black Paint on Comet in Black) and dump charges; bank resources before Starry Muse so the whole creature/hammer/Star Prism payload lands inside the 20s buff window.
  • Subtractive Palette costs 50 Palette Gauge to unlock the cyan/yellow/magenta line; weave the Living, Steel, and Scenic Muses as oGCDs between your color spells.